Fallout: Exodus: The Road to Funk

and then...

recap, what happened last game, exodus, fallout, fallout exodus, django, western, bears, molerats, cults, tribals, old west, post apoc, post appocolytpic, post apocalyptic, d20 modern, character death, new vegas, caliente,

As you came closer and closer to old Milford you found several bodies that had been killed and the brains removed. The bodies had started to stack to an alarming rate, when you saw the city on the horizon, in flames.

Bruce and Calvin lead two parties into the city, to discover that most of the buildings have been marked in a systematic manner, and that none of the citizens are left. What they do find are a bunch of blood thirsty zombies, and tracks leading away from town towards some hills. The tracks were vague but seemed to suggest human sized creatures and super mutants.

When the party confronted Bruce about following the tracks, he reminded them that they had been hired to keep the caravan safe, and that Jeremiah needed them now more than ever. It turns out the trade in this town was crucial to the journey, and Jeremiah will now have to cut the caravan in half and send some of them south to the former Legion Capital of Flagstaff.

The next morning everyone woke up and began a route towards Ogden. After a day of travel Elphie realized you were going south instead of north, and brought it up to Jeremiah who informed you that Ogden moves. It seems New Canaan has become a mobile location for the remaining Mormons and tribal’s who associate with them. Calvin seems very interested to learn this information.

After entering the valley leading to the meet up point with the tribal’s, you were attacked by two Yaoi Guai Bears. Camel and Calvin perish in the battle. While mourning the loss of Camel, you discovered that Calvin was in fact a spy for Caesar’s Legion and had been sending messages about what you were doing using an a codex….he accidently left at your disposal.

The tribal’s initiated trade with you, and tipped you off about a town called Caliente to the west. Before you could lead you were approached by a young Swallow Shaman named Dromedary (a kind of camel), who informed you that he wanted to join the group in order to learn more about healing. You accepted him as member to your party, replacing the position formerly held by Camel.

Your trip started out eventfully, when you ha d to clean 10 mole rats off the road. During this session Thad became violently ill, causing a Mole Rat to become violently Ill. Thad then grappled the ill mole rat, trying to use him as a weapon to beat the other mole rats to death with. He was unsuccessful…and also unsuccessful in taming the vomit covered mole rat, so he then beat it to death. The rest of the group successfully cleared the other 9 mole rats off the road.

On the way to Caliente a Ghoul snuck up on Rosa and put a gun to her back. Leading her to the front of the line the ghoul explained he did this because people usually shot first and asked questions later when it came to ghouls. He stated that he was fleeing a bad set of circumstances and wanted a safe trip to New Reno where he would then travel north to Gecko, a ghoul city.

The caravan arrived safely at Caliente, and you met up with Sherriff Beady. Elphie and Dromedary then seduced Sheriff Beady, only to have Elphie perform so poorly that she was immediately kicked out of the bedroom. While these shenanigans were going on, Thad, Rodger (the ghoul) and Rosa watched as a man approached the town dragging a coffin behind him. He asked for the bunk house and Thad had Jeremiah give him directions. When you asked him what was in the coffin the man responded “Who knows, could be my mother” and headed off.

Thad, Rosa, Rodger, and Elphie then went and traded goods. The finally place they arrived at was the Sunshine Shop(recommended by the sheriff) which had an old woman inside running it named Gertrude. Gertrude traded a favor for some hair beads for Rosa, and a favor for a snow globe showing a vault boy and the old (New Vegas) tops casino. She had both Rosa and Thad sign their contracts for the favor and turned to Elphie. Elphie refused the favor, and traded in two nudie picture books you’d taken with you at Silus the Centurion’s suggestion. Elphie received 3000 caps and a ballerina statue (like one she had as a child), but ended up owing no favors. She told Rodger she had nothing to offer him.

The group then met in the bar, (Dromedary and the Sherriff included), when mysterious man with the coffin came in. Upset by the lack of Lesbians Elphie started to allow the mysterious fellow to buy her drinks. Elphie, Thad, and Dromedary took this as an opportunity to ask the stranger about himself. The man revealed that his name is Django, and told them that what was in the coffin was “business” and that he was here investigating some weird murders where brains went missing. Otherwise he was tight lipped, but happy to buy the pretty red headed Elphie drinks. The sheriff assumed he was a mortician who traveled.

Elphie then allowed Django to seduce her and ended up having wild sex in the bunkhouse, uncaring who watched. When the game ended everyone was in the bar except for Elphie and Django.


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